Fabled Emperor Kulyuk (
)
Lord Stats/Imps :
HP: 8107 {1500}
Atk: 2753 {600}
Def: 2808 {600}
Rec: 2652 {600}
Hits: 10 / 5 DC
Cost: 47
LS: +50% HP/DEF, 0-50% DEF/REC depending on HP lost, Negate Status
Ailments, 100% Base/Buffed Element Weakness Resist
ES: Add Effect To BB/SBB (0 Def 2000 Damage fire Barrier (Absorb
100% Damage)), 100% Base/Buffed Element Weakness Resist, Negate Status Ailments
BB: 14 Hits, 350% AoE (ATK+100), Cure Status/Debuffs, 3 turn +50%
BB Fill Rate
BC Cost: 26 // Max BC Gen: 14
SBB: 19 Hits, 200-870% AoE depending on HP remaining (ATK+100),
Cure Status/Debuffs, 3 turn +50% BB Fill Rate, 3 turn 40% ATK->DEF buff
BC Cost: 30 // Max BC Gen: 19
UBB: 24 Hits, 1500% AoE (ATK+100), Reduce Damage 75% for 3 turn,
Increase Max HP 35%, 3 turn Inflict Status when Hit (80%
Injury/Poison/Sick/Weaken/Curse/Paralyze)
BC Cost: 30 // Max BC Gen: 24
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy
> 100% Chance Attack Random Enemy
SP Options :
SP Cost | Effect | Notes/Values |
---|---|---|
10 SP | ATK boost based on HP Remaining | Scales from 0-50%, Self only |
10 SP | Improve BB Fill Rate Buff on BB and SBB | +10% to buff value (60% total) |
20 SP | Add DEF Buff to BB and SBB | +140% DEF, 3 turns |
50 SP | Add Spark Damage Buff to BB and SBB | +80% Spark Damage, 3 turns |
10 SP | Improve Spark Damage Buff | Increase buff value to 110% Spark Damage, requires previous upgrade |
50 SP | Add BC When Attacked to BB and SBB | Add 3-5 BC when attacked, 3 turns |
10 SP | Improve BC When Attacked | Increase buff value to 5-7 BC when attacked, requires previous upgrade |
40 SP | Add Burst Healing to BB and SBB | Heals for 2000-3000 + 11% Klyuk's REC + 100% Recipient's REC |
40 SP | Add Heal over Time to BB and SBB | Heals for 1500-2000 + 15% Recipient's REC, 3 turns |
Example SP Build :
- Full Support Klyuk
- Takes the following abilities:
- Improve BB Fill Rate Buff
- Add BC When Attacked to BB and SBB
- Improve BC when Attacked
- Add DEF Buff to BB and SBB
- ATK boost based on HP Remaining
- All BC support options are taken, but your squad will likely still want BB regen/BC Drop Rate/Spark BC. Remaining 30 points are spent on ATK boost/DEF buff because there's nothing else we can afford.
- Full Healing Klyuk
- Takes the following abilities:
- Add Burst Healing to BB and SBB
- Add Heal over Time to BB and SBB
- Add DEF Buff to BB and SBB
- The most defensive/healy fire unit of all time? Considering you'll get all of these effects on BB alone, there's no real excuse to die outside of a nuke script with just this guy in your squad.
- SparKlyuk
- Takes the following abilities:
- Add Spark Damage Buff to BB and SBB
- Improve Spark Damage Buff
- Freeform! Either Burst Heal, HoT or the BB fill rate/ATK boost/DEF buff combo
- The only reason you'd take this guy is because it's the highest spark buff available at the moment for fire, but you could always use a spark buff Vargas and have slightly lower damage in exchange for taking a different Klyuk.
Nereides Jewel Averus (7*)
Lord Stats/Imps
HP: 6492 {1100}
Atk: 2734 {440}
Def: 2552 {440}
Rec: 2735 {440}
Hits: 6 / 7 DC
Cost: 43
LS: +40% HP/DEF, +15% Inflict Injury/Sick/Weaken +10% Inflict Poison, +10% Inflict Curse/Paralyze, 1 Turn 20% Mitigation after taking 5000 damage
ES: Add Effect To BB/SBB (3 turn Negate Status Ailments), 100% ATK against Statused Targets
BB: 14 Hits, 290% AoE (ATK+100), Reduce Damage 50% for 1 turn, 3 Turn 3-5% HP Drain Buff (50 Chance), 65% Injury/Poison/Sick/Weaken, 65% Curse/Paralyze
BC Cost: 25 // Max BC Gen: 14
SBB: 17 Hits, 500% AoE (ATK+100), Reduce Damage 50% for 1 turn, 3 Turn 3-5% HP Drain Buff (50 Chance), 3 turn 15% Injury/Sick/Weaken buff, 3 turn 10% Poison/Curse/Paralyze buff, 3 Turn 160% ATK Buff on Statused Targets
BC Cost: 20 // Max BC Gen: 17
UBB: 22 Hits, 1200% AoE (ATK+100), Reduce Damage 75% for 3 turn, 1 turn 100% Spark Damage Taken Debuff (100% Chance), 3 Turn 100% Chance Sparks Crit Buff (50% Damage), 0 Def 20000 Damage water Barrier (Absorb 100% Damage)
BC Cost: 25 // Max BC Gen: 22
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Tempest Dragon Bestalg (7*)
Lord Stats/Imps
HP: 6876 {1500}
Atk: 2832 {300}
Def: 2410 {300}
Rec: 2391 {300}
Hits: 10 / 4 DC
Cost: 43
LS: +40% HP/ATK, Mitigate Earth/Thunder Damage 15%, Hit Count +1 (-50% Damage)
ES: 1 BC On Spark, Hit Count +1
BB: 15 Hits, 350% AoE (ATK+100), 3 turn Hit Count +1 buff, 3 turn +75% Fire/Water/Earth/Thunder Weakness Damage
BC Cost: 20 // Max BC Gen: 15
SBB: 23 Hits, 560% AoE (ATK+100), 3 turn Hit Count +1 buff, 3 turn +100% Fire/Water/Earth/Thunder Weakness Damage, 3 turn Fire/Water/Earth/Thunder Buff
BC Cost: 28 // Max BC Gen: 23
UBB: 25 Hits, 1300% AoE (ATK+100), 3 turn Hit Count +2 buff, 3 turn +300% All Weakness Damage, 0 Def 20000 Damage earth Barrier (Absorb 100% Damage)
BC Cost: 30 // Max BC Gen: 25
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Steel Automaton Voldoga (7*)
Lord Stats/Imps
HP: 6920 {1100}
Atk: 2788 {440}
Def: 2564 {440}
Rec: 2243 {440}
Hits: 5 / 8 DC
Cost: 43
LS: +40% HP/ATK, +75% Spark Damage, 2-3 BC On Spark
ES: 2 Turn +100% BB/SBB/UBB Mod after 2 Sparks, +50% Spark Damage
BB: 1 Hits, 350% AoE (ATK+100), Cure Status/Debuffs, 3 turn Negate Status Ailments, 1 Turn Negate Stat Down Debuffs
BC Cost: 24 // Max BC Gen: 17
SBB: 1 Hits, 560% AoE (ATK+100), 640% ST, 3 turn +100% Spark Dmg to Self, Fill own BB 100%
BC Cost: 32 // Max BC Gen: 25
UBB: 23 Hits, 1300% AoE (ATK+100), 3 turn +500% BB/SBB/UBB Mod, 3 turn +150% Spark Dmg, 0 Def 20000 Damage thunder Barrier (Absorb 100% Damage)
BC Cost: 25 // Max BC Gen: 23
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Untainted Justice Layla (7*)
Lord Stats/Imps
HP: 6584 {1000}
Atk: 2602 {340}
Def: 2607 {340}
Rec: 2729 {620}
Hits: 11 / 4 DC
Cost: 43
LS: +40% HP/REC, 3-6 BC when hit, 20% DMG to HP when hit (25% Chance)
ES: 50% Chance 3-5 BC when hit, Reduce BB Cost 20%, Negate Status Ailments
BB: Heal 3000-3500 HP (+ 40% Healer REC), Cure Status/Debuffs, 3 Turn HoT 3500-4000 HP (+18% Target REC), 3 Turn Heal 20-25% of Damage Taken (20% Chance), 5-7 BC on Hit for 3 turns
BC Cost: 22
SBB: 18 Hits, 560% AoE (ATK+100), -50% ATK &/or -50% DEF {30%} for 1 turn, 3 Turn 20% Chance Sparks Crit Buff (50% Damage), 3 turn 80% REC->ATK buff
BC Cost: 25 // Max BC Gen: 18
UBB: 22 Hits, 1300% AoE (ATK+100), -80% ATK &/or -80% DEF {100%} for 2 turns, 3 Turn +350% REC, 33% Chance Revive Unit with 100% HP
BC Cost: 30 // Max BC Gen: 22
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Mauve Tenebrosity Zeal (7*)
Lord Stats/Imps
HP: 6741 {1000}
Atk: 2816 {600}
Def: 2531 {300}
Rec: 2424 {400}
Hits: 13 / 3 DC
Cost: 43
LS: +40% HP/ATK, +150% BB/SBB/UBB Mod, 2-3 BC On Spark
ES: Add Effect To BB/SBB (3 Turn +35% BC/HC Drop Rate Buff)
BB: 19 Hits, 350% AoE (ATK+100), 3 turn 7 BC/turn, 3 turn +40% BB Fill Rate, 3 Turn 1-2 BC on Spark Buff
BC Cost: 26 // Max BC Gen: 19
SBB: 40 Hits, 560% AoE (ATK+100), 1 turn 30% Spark Damage Taken Debuff (25% Chance), 3 Turn +140% ATK, 3 turn +250% BB/SBB/UBB Mod
BC Cost: 22 // Max BC Gen: 40
UBB: 25 Hits, 1300% AoE (ATK+100), 3 Turn +250% ATK, 3 turn +130% Spark Dmg, 3 turn +300% Crit Dmg, 3 Turn 5-8 BC on Spark Buff
BC Cost: 30 // Max BC Gen: 25
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
SP Builds credits to /u/Xerte on reddit.