Friday, September 30, 2016

Limited Global Exclusive - Sakura Miku

Tags

Mankai Sakura Miku ()


Lord Stats/Imps
Max HP: 7890 (1500)
Max Atk: 2890 (600)
Max Def: 2735 (600)
Max Rec: 2770 (600)

Hits: 16 / 3 DC

Cost: 47

Leader Skill - Spring Concerto
50% boost to max HP and Atk, 30% boost to critical hit rate, 15% damage reduction from Dark Types, negates status ailments & hugely boosts critical damage (150%)

Brave Burst - Withering Finale
34 combo powerful Light attack on all foes, adds probable (20%) great Atk reduction effect to attack for 3 turns (-30%) & probable (30%) great 1 turn Atk reduction (-40%)
BC Required: 26 // Max BC generated: 34 (1 BC/hit)

Super Brave Burst - Ballad of Petals
43 combo powerful Light attack on all foes, hugely boosts critical damage (100%), probable (30%) Spark critical for 3 turns, raises normal hit count for 3 turns (+2) & probable (30%) huge 1 turn Atk reduction (-50%)
BC required: 27 // Max BC generated: 43 (1 BC/hit)

Ultimate Brave Burst - Sakurafubuki Waltz
1 combo massive Light attack on all foes, 1 combo massive Light attack on single foe, enormously boosts critical damage for 3 turns (300%), adds Spark critical for 3 turns & enormous 3 turn Atk reduction (-80%)
BC required: 30 // Max BC generated: 90 (45 BC/hit)

Extra Skill - Euphoria in Fuchsia
Adds critical hit rate boost effect to BB/SBB for 3 turns (60%) & damage taken may (50%) considerably boost BB gauge (3-5 BC)

SP Options :
CategorySP Cost
(out of 100)
Skill Description
Parameter Boost1020% boost to Atk, Rec
1020% boost to Def, max HP
Attack Boost30Normal attack may hit all foes
20% chance, 50% damage penalty
Damage Reduction30Negates elemental damage
Special50Adds HP restoration when damage dealt effect to BB/SBB
Heals (2000~3000 + 11% of healer Rec) HP
40Enhances critical damage boost effect added to LS
100% boost
20Adds probable huge 1 turn Def reduction effect to BB/SBB
30% chance to reduce 50% Def
60Allows probable 1 turn Atk reduction effects from SBB to last for 2 turns
60Adds huge raise to normal hit amount effect to UBB
+3 to each hit count (for 3 turns)





Example SP Build :
  • Raid Leader Miku
    • A build focusing on Miku's value as a leader for raids.
    • Takes the following SP Options:
      • SBB ATK reduction lasts 2 turns
      • LS: +100% Crit Damage
    • We can't afford any sub-options with the increased cost of the LS buff, but we do get more out of the build than when it was +50%.
  • Raid sub Miku
    • A build for raids without Miku as lead. Has a lot of choices.
    • Takes the following enhancements:
      • SBB ATK reduction lasts 2 turns
      • Choose between:
        • Add DEF Down to BB/SBB
        • AoE Normals
        • Elemental Immunity
      • Fill out the rest of the points with one or both stat options
    • This build looks a lot different now that it has 10 points to spare. As for the choices:
      • DEF Down is really weak, but if you take it you get both stat options. That's the only erason I included it, to be honest.
      • AoE normals might be nice if you have to normal attack occasionally in your raids (e.g. Shusui). You'll get more mileage out of ATK with it, but probably still want HP because it's raids.
      • Elemental Immunity saves you a sphere slot down the road. A decent survivability option that applies in a lot of content, not just raids. Pairs best with HP because you're picking the survivability option for a reason.
  • Healer Miku
    • A build for people that want their Miku to heal for some reason. Maybe you somehow don't have enough healing via other units. I won't ask.
    • Takes the following enhancements:
      • Add heal when damage dealt effect to BB/SBB
      • Choose one:
        • +20% ATK/REC, +20% HP/DEF and Elemental Damage Immunity
        • LS: +100% Critical Damage and either stat bonus
    • The choice is obviously dependent on whether you'll lead with her. You could opt for DEF down with EWD instead, but
  • UBB Miku
    • For people that want to try UBB nuking with her. I'm not saying it's weak, just that the scenarios where you'd use it over, say, Avant/Silas in crittable content or even Zenia in non-crittable content, are pretty few and far between.
    • Takes the following enhancements:
      • Add +3 hit count buff to UBB
      • Choose between:
        • AoE Normals and +20% ATK/REC
        • LS: +100% Crit Damage
    • As Miku's UBB is only reasonable to use in crittable content, having her boosted LS with it might be acceptable. Otherwise, you're either going to lead with her or not, so pick according to that. Note, however, that if she has her LS boosted and active you'll pass the crit damage cap unless enemies have some resistance.
    • AoE Normals with a 9x damage multiplier via her SBB and UBB is huge. Of course, they might not trigger as it's only chance-based, but when they do, you might find your Miku nuking groups of enemies with UBB-tier damage. If you don't want to lead with your Miku, this is the clear choice (but remember you can take the HP instead if you want)
  • Arena Miku
    • Arena build. For fighting Mifune.
      • It's alllways for fighting Mifune... Alim don't make small adjustments to the colloseum meta, they use a "balance shotgun" or something.
    • Takes the following enhancements:
      • 20% chance for normal attacks to AoE
      • Elemental Damage Immunity
      • Choose Between:
        • +20% ATK/REC, +20% HP/DEF, Add DEF Down to BB/SBB
        • LS: +100% Crit Damage
    • The increased cost of the LS bonus made this build have a choice in it. Do you lead with your arena Miku and make everybody's crits more effective, or just give her better stats and a debuff nobody cares about but is the only thing the build can afford at that point?
    • As for the rest, it's obvious enough. AoE normals wreck stuff turn one, stat bonuses are stat bonuses, elemental immunity is super important for light units in the colloseum meta.


SP Builds credits to /u/Xerte on reddit.