Vehement Pyre Golzo (7*)
Lord Stats/Imps
HP: 6874 {1000}
Atk: 2807 {600}
Def: 2473 {300}
Rec: 2360 {400}
Hits: 15 / 3 DC
Cost: 43
LS: +40% HP/ATK, 3-6 BC when hit, 15% Chance to take 1 damage, 1 Turn +150% ATK after taking 5000 damage
ES: 80% ATK Buff at the End of Turn for 5 Turns (May Incrementally Get Higher?), Add Effect To BB/SBB (2 turn Def Ignore Buff)
BB: 21 Hits, 290% AoE (ATK+100), 3 Turn HoT 3500-4000 HP (+10% Target REC), 3 turn 7 BC/turn, 3 turn Fire/Thunder Buff, Fill 8 BC
BC Cost: 16 // Max BC Gen: 21
SBB: 42 Hits, 500% AoE (ATK+100), 3 Turn +60% Crit, 3 turn +50% Crit Dmg, 3 turn 15% HP->ATK/DEF buff, 3 turn Fire/Thunder Buff
BC Cost: 28 // Max BC Gen: 42
UBB: 25 Hits, 1300% AoE (ATK+100), Fill 999 BC, 3 turn 40% HP->ATK buff, 3 turn +300% BB/SBB/UBB Mod, 3 turn 50 BC/turn, 3 Turn Self +250% ATK Buff
BC Cost: 30 // Max BC Gen: 25
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Absolute Zero Vern (
)
Lord Stats/Imps
HP: 8007 {1500}
Atk: 3058 {600}
Def: 2554 {600}
Rec: 2700 {600}
Hits: 12 / 4 DC
Cost: 47
LS: +50% HP/ATK, +120% Spark Damage, Reduce BB Cost 25%
ES: 0-100% ATK/DEF/REC depending on HP remaining, +30% All Stats [Equip Meirith Pearl]
BB: 18 Hits, 370% AoE (ATK+200), 3 turn +100% Spark Dmg, 3 Turn 20% Chance Sparks Crit Buff (50% Damage), 3 turn Water/Earth Buff
BC Cost: 26 // Max BC Gen: 18
SBB: 22 Hits, 580% AoE (ATK+200), 3 turn +100% Spark Dmg, 3 Turn 20% Chance Sparks Crit Buff (50% Damage), 3 turn Water/Earth Buff, 1 turn 25% Spark Damage Taken Debuff (25% Chance)
BC Cost: 30 // Max BC Gen: 22
UBB: 26 Hits, 1500% AoE (ATK+200), 3 turn +200% Spark Dmg, 3 Turn 50% Chance Sparks Crit Buff (50% Damage), 2 turn 150% Spark Damage Taken Debuff (100% Chance)
BC Cost: 30 // Max BC Gen: 26
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
SP Options :
Category | SP Cost (out of 100) | Skill Description |
---|---|---|
Parameter Boost | 20 | 20% boost to all parameters |
Spark | 30 | 100% boost to Spark damage |
Attack Boost | 50 | Raises normal hit amount +1 to each hit count |
BB Gauge | 20 | Considerably reduces BB gauge required for BB 25% reduction |
HP Recovery | 10 | Damage taken may slightly restore HP 25% chance to heal 5% HP from damage taken |
Special | 20 | Adds Dark element to attack for 3 turns effect to BB/SBB |
30 | Adds BC drop rate boost for 3 turns effect to BB/SBB 30% boost | |
50 | Adds slight BB gauge boost during Spark for 3 turns effect to BB/SBB Fills 1-2 BC | |
60 | Enhances BB/SBB/UBB's Spark damage boost effect +30% boost, 130% boost total for BB/SBB, 230% boost total for UBB |
Example SP Build :
- Arena Verne
- Takes the following abilities:
- +1 hit count
- +20% all stats
- -25% BC cost
- DMG to HP chance
- +1 hit count and +20% all stats form a core with her ES to make her turn 1 damage and survivability fairly ridiculous
- The rest is just because nothing else she can take really matters to the strategy. Dark buff might be situationally useful, but she already provides 2 elements for bypassing resistance which is really all you need.
- Utility Verne
- Takes the following abilities:
- Spark BC added to BB/SBB
- The rest is optional, from the following list:
- Dark/BC drop buffs, if your squad needs them. It probably doesn't.
- 20% all stats <- highest priority
- -25% BC cost
- DMG to HP chance
- +100% spark damage
- This Verne takes the most important utility buff, fills in whatever you still need from the remaining buff options, and then takes whatever passives you want.
- Nukey Verne
- Takes the following abilities:
- Improve Spark Damage Buff on BB/SBB
- +100% spark damage
- DMG to HP chance
- Just a maximum damage Verne when using her BB/SBB. DMG to HP is only taken becaus enothing else can be afforded. Notably a little more fragile than normal, but Verne already gets a lot of HP/DEF via her ES
- Hit-count Nukey Verne
- Takes the following abilities:
- +1 hit count
- +100% spark damage
- +20% all stats
- Focuses on boosting her normal attack damage. Utilizing decent ATK buffs and spheres/elgifs/LS with this Verne should allow for her normal attacks to outdamage her BB and SBB when you need to use them
Natural Whip Leona (7*)

Lord Stats/Imps
HP: 6563 {1000}
Atk: 2704 {300}
Def: 2685 {600}
Rec: 2566 {400}
Hits: 10 / 4 DC
Cost: 43
LS: +40% HP/DEF, 3-6 BC when hit, 3-8% HP Drain
ES: Add Effect To BB/SBB (3 Turn HoT 2500-3000 HP (+15% Target REC)), Add Effect To BB/SBB (3 turn 7 BC/turn)
BB: 15 Hits, 350% AoE (ATK+100), -40% ATK &/or -40% DEF {30%} for 1 turn, 1 turn Inflict Debuff (10% Chance -20% ATK/DEF) Buff, 3 turn Water/Earth Buff
BC Cost: 20 // Max BC Gen: 15
SBB: 21 Hits, 560% AoE (ATK+100), -50% ATK &/or -50% DEF {30%} for 1 turn, 1 turn Inflict Debuff (10% Chance -20% ATK/DEF) Buff, 3 turn Water/Earth Buff, 3 Turn 4-6% HP Drain Buff (50 Chance)
BC Cost: 26 // Max BC Gen: 21
UBB: 24 Hits, 1300% AoE (ATK+100), -80% ATK &/or -80% DEF {100%} for 2 turns, 3 Turn Heal 75% of Damage Taken, 50 BC on Hit for 3 turns
BC Cost: 30 // Max BC Gen: 24
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Lightning Menace Silas (
)

Lord Stats/Imps
HP: 8081 {1500}
Atk: 2884 {600}
Def: 2906 {600}
Rec: 2442 {600}
Hits: 12 / 4 DC
Cost: 47
LS: +50% HP/ATK, +150% Crit Damage, 6-8 BC On Crit, 20% OD Gauge Fill Rate
ES: Debuff Immunity, +150% BB/SBB/UBB Mod
BB: 17 Hits, 370% AoE (ATK+200), 3 turn +50% Crit Dmg, 3 turn Fire/Thunder Buff, 3 Turn +60% Crit
BC Cost: 26 // Max BC Gen: 17
SBB: 20 Hits, 580% AoE (ATK+200), 3 turn +50% Crit Dmg, 3 turn Fire/Thunder Buff, 3 Turn +60% Crit, 3 turn +300% BB/SBB/UBB Mod
BC Cost: 30 // Max BC Gen: 20
UBB: 22 Hits, 1500% AoE (ATK+200), 3 turn +600% BB/SBB/UBB Mod, 3 turn +300% Crit Dmg, 3 Turn 100% Chance Sparks Crit Buff (50% Damage), 3 Turn +60% Crit
BC Cost: 30 // Max BC Gen: 22
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
SP Options :
Category | SP Cost (out of 100) | Skill Description |
---|---|---|
Parameter Boost | 10 | 20% boost to Atk, Rec |
10 | 20% boost to Def, max HP | |
Critical Hits | 20 | Boosts critical hit damage 50% boost |
20 | Critical hit damage boosts BB gauge Fills 2-3 BC | |
Damage Reduction | 30 | Negates critical hit damage |
Special | 50 | Adds huge boost to Atk for 3 turns effect to BB/SBB 150% boost |
50 | Adds huge Def boost relative to Atk for 3 turns effect to BB/SBB 70% boost | |
20 | Adds Light element to attack for 3 turns effect to BB/SBB | |
40 | Enhances SBB/UBB's BB Atk boost effect +100% boost, 400% boost on SBB, 700% boost on UBB total |
Example SP Build :
- FG/FH Purist Cyrus
- Takes the following abilities:
- Increase SBB and UBB BB ATK buffs by 100%
- +50% Crit damage
- 2-3 BC on Crit or Light buff
- +20% ATK/REC
- +20% HP/DEF
- All personal damage increases are included. Light buff can be ignored in favour of taking a dedicated elements buffer, ATK buff is ignored in favour of the likely includion of Omni Eze in the squad lineup
- HP/DEF are irrelevant unless taken outside FG/FH, but there's no other 10 point abilities worth taking, nor is crit immunity in place of HP/DEF + Crit BC going to help
- While there's an argument for taking his ATK buff to get it active sooner, that trade only allows you to take 20% ATK/REC rather than 50% crit damage and 20% all stats, and as Eze's likely in the same squad Cyrus is the only unit that would benefit from the ATK buff. The crit damage boost is worth slightly more to Cyrus than 150% extra ATK.
- Crit damage is +14% damage with just one Cyrus lead when using his SBB, +8.3% damage when using his UBB. ATK buff is +10% damage with Cyrus/Eze leads when using his SBB, and does nothing for his UBB
- Raid Cyrus
- Takes the following abilities:
- Add 70% ATK->DEF convert buff to BB/SBB
- +20% HP/DEF
- Increase SBB and UBB BB ATK buffs by 100%
- There was a crit-specific version, but then I realised the BB ATK buff is party-wide
- Used for raids, typically as a sub to Eze leads rather than as a leader unit himself unless the raid can be critted
- "I Have No Eze Friends" Cyrus
- Takes the following abilities:
- Add 150% ATK buff to BB/SBB
- Add 70% ATK->DEF convert buff to BB/SBB
- Self-explanatory name, really. You only need one Cyrus like this if you have Cyrus friends, and could freely use a FG/FH-oriented Cyrus friend.
- Also for use with Verne if you don't want to use Eze, as she has spark buffs but no ATK buff. This batch has some decent internal synergy... apart from Golzo.
- You might want to take the raid version anyways and just use a regular ATK buffer. Even Lucina works.
- FG/FH Purist Cyrus
- Takes the following abilities:
- Increase SBB and UBB BB ATK buffs by 100%
- +50% Crit damage
- 2-3 BC on Crit or Light buff
- +20% ATK/REC
- +20% HP/DEF
- All personal damage increases are included. Light buff can be ignored in favour of taking a dedicated elements buffer, ATK buff is ignored in favour of the likely includion of Omni Eze in the squad lineup
- HP/DEF are irrelevant unless taken outside FG/FH, but there's no other 10 point abilities worth taking, nor is crit immunity in place of HP/DEF + Crit BC going to help
- While there's an argument for taking his ATK buff to get it active sooner, that trade only allows you to take 20% ATK/REC rather than 50% crit damage and 20% all stats, and as Eze's likely in the same squad Cyrus is the only unit that would benefit from the ATK buff. The crit damage boost is worth slightly more to Cyrus than 150% extra ATK.
- Crit damage is +14% damage with just one Cyrus lead when using his SBB, +8.3% damage when using his UBB. ATK buff is +10% damage with Cyrus/Eze leads when using his SBB, and does nothing for his UBB
- Raid Cyrus
- Takes the following abilities:
- Add 70% ATK->DEF convert buff to BB/SBB
- +20% HP/DEF
- Increase SBB and UBB BB ATK buffs by 100%
- There was a crit-specific version, but then I realised the BB ATK buff is party-wide
- Used for raids, typically as a sub to Eze leads rather than as a leader unit himself unless the raid can be critted
- "I Have No Eze Friends" Cyrus
- Takes the following abilities:
- Add 150% ATK buff to BB/SBB
- Add 70% ATK->DEF convert buff to BB/SBB
- Self-explanatory name, really. You only need one Cyrus like this if you have Cyrus friends, and could freely use a FG/FH-oriented Cyrus friend.
- Also for use with Verne if you don't want to use Eze, as she has spark buffs but no ATK buff. This batch has some decent internal synergy... apart from Golzo.
- You might want to take the raid version anyways and just use a regular ATK buffer. Even Lucina works.
Pious Saint Astall (7*)

Lord Stats/Imps
HP: 6707 {1100}
Atk: 2550 {440}
Def: 2706 {440}
Rec: 2554 {440}
Hits: 9 / 5 DC
Cost: 43
LS: +40% HP/DEF, 2 Turn 100% Spark Buff after collecting 30 BC, 2 Turn +200% BB/SBB/UBB Mod after collecting 30 HC
ES: +10% All Stats
BB: 17 Hits, 350% AoE (ATK+100), 1 turn Inflict Debuff (20% Chance -20% ATK/DEF) Buff, 3 Turn +35% BC/HC Drop Rate Buff, 3 turn Light/Dark Buff
BC Cost: 22 // Max BC Gen: 17
SBB: 20 Hits, 560% AoE (ATK+100), 1 turn Inflict Debuff (20% Chance -20% ATK/DEF) Buff, 3 Turn +35% BC/HC Drop Rate Buff, 3 turn +50% BB Fill Rate, 0 Def 2000 Damage light Barrier (Absorb 100% Damage), 3 turn Light/Dark Buff
BC Cost: 25 // Max BC Gen: 20
UBB: 22 Hits, 1300% AoE (ATK+100), 1 turn Inflict Debuff (50% Chance -50% ATK/DEF) Buff, 2 turn 50% All Element Mitigation, 3 Turn Heal 75% of Damage Taken
BC Cost: 30 // Max BC Gen: 22
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
Dusk Artemis Eclise (7*)

Lord Stats/Imps
HP: 6602 {1000}
Atk: 2613 {340}
Def: 2507 {340}
Rec: 2790 {620}
Hits: 7 / 6 DC
Cost: 43
LS: +50% HP, Heal 600-800 (+ 10% REC) HP/turn, 6 BC/turn, 20% OD Gauge Fill Rate
ES: Status Immunity, Add Effect To BB/SBB (Cure Status/Debuffs)
BB: Heal 3000-3500 HP (+ 40% Healer REC), 3 turn Negate Status Ailments, Fill 10 BC, 1 Turn Negate Stat Down Debuffs, 3 turn Light/Dark Buff
BC Cost: 23
SBB: 18 Hits, 560% AoE (ATK+100), 3 Turn HoT 2600-2900 HP (+18% Target REC), 8% OD Fill, 3 Turn 20% OD Fill Rate Buff, 3 turn Light/Dark Buff
BC Cost: 22 // Max BC Gen: 18
UBB: 23 Hits, 1300% AoE (ATK+100), 3 Turn HoT 98999-99999 HP (+10% Target REC), 3 turn 50 BC/turn, 3 Turn 40% OD Fill Rate Buff, 140 turn Revive buff to All Allies (80% Chance to Revive with 100% HP)
BC Cost: 30 // Max BC Gen: 23
Arena Type: 2
60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
SP Builds credits to /u/Xerte on reddit.